Recent studies explore whether serious games affect students when they're offline.
"Joseph Kahne, dean of the School of Education at Mills College, in Oakland, California, and director of the school's Civic Engagement Research Group, just completed a survey for the Pew Internet and American Life Project that analyzes the link between teens' gaming behavior and their civic engagement offline.
The study found that the teens with the most civic-gaming experiences are the most likely to be involved in real-world activities such as giving or raising money for charity, participating in a demonstration, or going online to get political information. (Examples of civic gaming include those that explore social or ethical issues, ask the player to make decisions about running a community, or allow players to help or organize other players.)"
"Young people who take part in those social spaces learn things and practice skills that make them more likely to be involved civically and politically," Kahne notes. "You learn how to be a leader and how to work with others. And, through those interactions, you hear about things that make you more concerned."
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