Saturday, December 31, 2011

Game Demo - Frame 9 - OriginalityFactor

The ninth part of developing your game pitch within your game demo is Frame 9 - OriginalityFactor, which is what makes your game special and unique and why it will sell.
I have included a screen shot of the OriginalityFactor frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.

Game Demo - Frame 8 - StyleFactor

The eighth part of developing your game pitch within your game demo is Frame 8 - StyleFactor, which is the kind of graphic/animation style you will use and the kinds of sounds you will use. I have included a screen shot of the StyleFactor frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame .

Game Demo - Frame 7 - SmartFactor

The seventh part of developing your game pitch within your game demo is Frame 7 -  SmartFactor, which is what your game teaches and what someone can learn by playing your game.
I have included a screen shot of the SmartFactor frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.

Game Demo - Frame 6 - Fun Factor

The sixth  part of developing your game pitch within your game demo is Frame 6 - FunFactor, which is what makes the game fun for the player.
I have included a screen shot of the FunFactor frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.


Game Demo - Frame 5 - LearningGoal

The fifth  part of developing your game pitch within your game demo is Frame 5 -  LearningGoal, which is what the player will learn by playing the game.
I have included a screen shot of the LearningGoal frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.

Game Demo - Frame 4 - GamePlay

The fourth  part of developing your game pitch within your game demo is Frame 4 -  GamePlay, which is what the player sees and does; what the rules are and how does the player win; and, what the goal of the game is.
I have included a screen shot of the GamePlay frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.

Game Demo - Frame 3 - Audience

The third  part of developing your game pitch within your game demo is Frame 3 - Audience, which is who you are designing your game for, and why.
I have included a screen shot of the Audience frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.

Game Demo - Frame 2 - TeamIntro

The second  part of developing your game pitch within your game demo is Frame 2 -  TeamIntro, which is giving the names and roles of all team members (no last names).
I have included a screen shot of the TeamIntro frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.


Game Demo - Frame 1 - GameIntro

The first part of developing your game pitch within your game demo is Frame 1 - GameIntro, which is the game title and screen shot or artwork from game.
I have included a screen shot of the GameIntro frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.

Game Idea

Please make sure that when you are writing your game idea that you answer the following questions, which are listed on the course schedule under Imagining Your Game.
- The title of my game will be:My game will teach:
- This is how to play my game:
- The player will win my game when they:
- The player will lose my game when they:
- My game is fun because:
I have attached an example of the game idea that my teammate and I wrote when we were learning Globaloria. Your idea doesn’t have to be like ours. I only provided it as an example. Just please make sure that you are giving a good description of your game, so that people will understand what you are going to design.

Sunday, December 11, 2011

Your Team's Design Plan is Important!

Please remember to keep your design plan updated as you go along, for it is just as important as your game itself. It allows others to see what you plan to do with your game.


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Gathering to Remember Pearl Harbor for the Last Time

The USS Arizona Memorial, built over the remains of the ship, now forms a centerpiece 
of the World War Two Valor in the Pacific National Monument historic site.

For more than half a century, members of the Pearl Harbor Survivors Association gathered at the memorial every Dec. 7 to commemorate the attack by the Japanese that drew the United States into World War II. But no more. The 70th anniversary of the Pearl Harbor attack will be the last one marked by the survivors’ association. With a concession to the reality of time — of age, of deteriorating health and death — the association will disband on Dec. 31.
Harry R. Kerr, the director of the Southeast chapter, said there weren’t enough survivors left to keep the organization running.
The fact that this moment was inevitable has made this no less a difficult year for the survivors, some of whom are concerned that the event that defined their lives will soon be just another chapter in a history book, with no one left to go to schools and Rotary Club luncheons to offer a firsthand testimony of that day.
The attack on Pearl Harbor killed nearly 2,400 people, wounded 1,178 others, sank or heavily damaged a dozen U.S. warships and destroyed 323 aircraft, badly crippling the Pacific fleet. It was one of the most significant events of the 20th century.