Check out the Globaloria Helpdesk. If you're having some problems that can't be solved by your team or in the classroom, this is a great resource to go to for help.
Thursday, January 26, 2012
Globaloria Spotlight
Check out the Globaloria Spotlight Blog. This is a space where the best work being done across the Globaloria network is highlighted. Keep working hard because your work could appear in the spotlight.
Sunday, January 15, 2012
Team Roles & Timeline
It is important to understand the different team roles and to decide who on the team will take on each role.Write down the team member names and roles and decide when each part of the game will be done. Then include this information on the timeline. Update the timeline as each part of the game is complete.
Paper Prototype
Here's my copy of my Paper Prototype video. This will just give you an example to see what you do when you create your paper prototype and when you video it. Good Luck!
Monday, January 2, 2012
Game Demo - Frame 12 - PrimaryScene
The last frame in your Game Demo is Frame 12 - PrimaryScene, which is the first playable scene of your game. The scene should have animation and ActionScript to demonstrate the game play experience.
I have included a screen shot of the PrimaryScene frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.
Game Demo - Frame 11 - InstructionScene
After you have completed the TitleScene in your Game Demo, you will need to add Frame 11 - InstructionScene, which is where you introduce your characters and the rules of the game. I have included a screen shot of the InstructionScene frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.
Game Demo - Frame 10 - TitleScene
After you have completed Frames 1 - 9 in your Game Demo, you will need to add Frame 10 - TitleScene, which is the first screen the player will see. I have included a screen shot of the TitleScene frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.
Subscribe to:
Posts (Atom)




