Saturday, March 31, 2012

Game Demos



Over spring break, I will request two dates for our class to present their game demo presentations. Upon receiving my request, they will assign a gaming professional to review our team pages and game demo files for all teams in our class. Feedback will be posted on the Talk tab of each Team page within 1-3 days of the requested start date. Please be aware of this and watch for comments and suggestions.


Monday, March 5, 2012

Adding Scene Reminders

I've noticed that students are not listening to the tutorial videos for Adding Scenes, even after we reviewed the instructions for this lesson. If you do not have labels for each scene, create them. If you do not have a folder for each scene, create it. If you do not have nine keyframes for each scene, insert them. For example, GameIntro should be from Keyframes 1 through 9. When you finish all 12 scenes, you should have 119 keyframes. 
As you are aware, I have downloaded a game demo example for you to refer to when you are working on your Adding Scenes. I will have the Game Demo open and available for you to see during each of your Globaloria classes.

How's Your Globaloria Game Going?

How's your Globaloria game going? Can you identify with any of these photos? Remember it's just temporary. Hang in there. You can do it!!    





Sunday, February 19, 2012

Digital Learning Picture 3

Robotics was part of Digital Learning Day at South Charleston Middle School. From left, Emily Lovejoy, Heather Mynes and Mariah Mitchell select hardware for their demonstration project. 

Digital Learning Picture 2

 

Digital Learning Day Picture 1


 

SCMS STUDENTS DEMONSTRATE HIGH-TECH SKILLS

Publication: THE CHARLESTON GAZETTE
Published: Wednesday, February 08, 2012

By: BEN CALWELL


Students were playing games Feb. 1 at South Charleston Middle School, but they weren't goofing off.
These games, designed by the students themselves, incorporated science, technology, engineering and math STEM.
During Digital Learning Day, the students demonstrated high-tech, educational games that they started designing at the start of the school year. Some of the games incorporated robotics and 3-D design skills.
Digital Learning Day is part of Globaloria, which is a social learning network, said SCMS technical education teacher C.K. Dolan.
According to a handout, Globaloria is the first and largest social learning network, where students develop digital literacies, STEM knowledge and global citizenship skills through game design.

The World Wide Workshop, a non-profit organization with a goal of connecting students via Internet research and computer skills, developed the Globaloria program.
Following guidelines on the Globaloria website, the students worked as individuals and then as two-person teams on their projects. The goal was to create educational games using elements of STEM.
Globaloria provides the students a �day-by-day� course schedule, Dolan said. The students have been working on their games since school started in August.
Through Globaloria, the students �can collaborate with other schools online,� she said.
The SCMS students joined their counterparts at 60 schools in Florida, Texas, California and New York for Digital Learning Day.
At SCMS, 18 students created nine educational games that deal with aspects of science, technology, engineering and math.

Our goal is to make everything project-based using problem solving and critical thinking skills, Dolan said.
She said the student-designed games use Flash software to boost their performance. Some of the games focused on such topics as ecology and the solar system.
Dolan invited parents to watch their children participate in Digital Learning Day. In her opening remarks, she told the parents that the high-tech skills the students learn would serve them well in the future.

Girls and guys can do engineering, and it can be fun, she said.
Parent Tammy Shuff was there to watch her son, Colton, work on a multiplication game that he designed.

I am amazed at how much Colton has learned in such a short time about designing and programming his own educational web game. The class is also teaching him how to safely use the Internet, gain expertise in online research, be able to determine if resources are good all skills much needed in today's and in the future's digital technology savvy workforce, Shuff said.