Saturday, December 31, 2011

Game Demo - Frame 9 - OriginalityFactor

The ninth part of developing your game pitch within your game demo is Frame 9 - OriginalityFactor, which is what makes your game special and unique and why it will sell.
I have included a screen shot of the OriginalityFactor frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.

Game Demo - Frame 8 - StyleFactor

The eighth part of developing your game pitch within your game demo is Frame 8 - StyleFactor, which is the kind of graphic/animation style you will use and the kinds of sounds you will use. I have included a screen shot of the StyleFactor frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame .

Game Demo - Frame 7 - SmartFactor

The seventh part of developing your game pitch within your game demo is Frame 7 -  SmartFactor, which is what your game teaches and what someone can learn by playing your game.
I have included a screen shot of the SmartFactor frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.

Game Demo - Frame 6 - Fun Factor

The sixth  part of developing your game pitch within your game demo is Frame 6 - FunFactor, which is what makes the game fun for the player.
I have included a screen shot of the FunFactor frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.


Game Demo - Frame 5 - LearningGoal

The fifth  part of developing your game pitch within your game demo is Frame 5 -  LearningGoal, which is what the player will learn by playing the game.
I have included a screen shot of the LearningGoal frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.

Game Demo - Frame 4 - GamePlay

The fourth  part of developing your game pitch within your game demo is Frame 4 -  GamePlay, which is what the player sees and does; what the rules are and how does the player win; and, what the goal of the game is.
I have included a screen shot of the GamePlay frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.

Game Demo - Frame 3 - Audience

The third  part of developing your game pitch within your game demo is Frame 3 - Audience, which is who you are designing your game for, and why.
I have included a screen shot of the Audience frame from the game demo that my teammate and I designed. Again, it is only an example to give you an idea of what you should be doing on this frame.